Sam Mendes’
flamboyantly mounted WW1 epic 1917 is
packed with cinematic extravaganza, in its penchant for dramatic storytelling,
operatic picturization of war and also befuddling viewers with technical
wizardry. Consequently, the intent for immersive viewing experience got muddled
with predictability and gimmickry. The narrative kicks off when Lance Corporals
Blake (Dean-Charles Chapman) and Schofield (George MacKay) are entrusted with
delivering a message to another battalion to halt their planned attack against
the Germans who’re mistakenly assumed to be on retreat, but essentially waiting
to wreak massacre; the fact that Blake’s elder brother is in that battalion made
this as much a personal mission for him as a patriotic duty (the premise was similar
to Saving Private Ryan). This inanely
absurd task, albeit one bound to end largely in success despite the outlandish
challenges, was taken into the realms of a video game through deliberately
placed hurdles, including a German bunker sitting on a ticking bomb, a dogfight
ending at their footsteps, foot chase through a town straight out of Dante’s Inferno,
and surviving a raging waterfall. And then there’re oodles of cloying sentimentality
thrown in too, thus conveniently amplifying Blake’s humanist idealism and
mellowing Schofield’s cynicism. Making use of stunning SFX wherein multiple
shots weare artificially stitched into a seemingly unbroken single-take lasting
the film’s 2-hour duration, it therefore turned out as a spectacularly shot war
movie providing a typical rehash of “heroism” and “duty before self”, instead
of one that delves into the madness, senselessness, moral ambiguities, ironies,
banalities, and other gray complexities therein. That said, the initial part of
their odyssey painted a visceral and disorienting vision of purgatory, which strikingly
captured the urgliness and brutality of war.
Director: Sam Mendes
Genre: War/Epic
Language: English
Country: UK
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